Friday, January 6, 2012

The Thousand Orcs, Quatre

Meeting the man/woman who invented the vile race that we know today as the orcs, the typical fantasy bad guys, would be quite the meeting. This person had to be quite twisted in order to form such a masterpiece in the world of evil. Orcs are usually described as green, big, savage, and quite stupid. They are also referred to as very short-tempered and bloodthirsty. For our adventurers, killing orcs is what they enjoy doing. They really enjoy killing most things, but orcs seem to be the hands down favorites.

When facing an orc opponent, one must remember three things:

 1) Avoid battles with orcs at all costs.

 2) You are smarter than him. Use it to your advantage.

 3) He has no problem with killing you, so why are you not following rule #1?

 The Orcs that Drizzt and his band face are a special type of orc. They have a leader who is smart enough to get some frost giants and bring them to battle. A cowardly move, yes, but also a genius strategy maneuver. The frost giants are large, and feel like they are better than any other race around. The way to beat a frost giant is to essentially tell them that you are better than them, and send them into a fit of rage. Watch out for their quickly thrown boulders and large feet, because now, you're the bug.

Sometimes shooting someone, is just shooting someone.

The Thousand Orcs, La Troisième Etage

The city of Mirabar, a place where dwarves and humans dwell together in harmony. Or is that just how it seems to the passer-by? Mirabar is a mining city, a place where the main export is armor and weapons created from the ore that they have mined. The only problem that Mirabar faces is King Breunor Battlehammer and his land, Mithral Hall. Mithral Hall has the greatest ore and techniques in armor making ever known, Mirabar has begun to lose trade because of Mithral Hall's resurgence, and they are not going down without a fight.

The heads of Mithral Hall are mostly human, so they have no deep ties with the dwarves of Mithral Hall, but the dwarven inhabitants of Mirabar do. Once King Breunor comes knocking at the gates of Mirabar, the city can finally put a face on their unknown enemy. Most of the dwarven population grows fond of King Breunor and his merry band of travelers, and they begin talk for Mithral Hall in place of their previous thoughts of hatred. What will happen next?

Sometimes shooting someone, is just shooting someone.