Showing posts with label The Thousand Orcs. Show all posts
Showing posts with label The Thousand Orcs. Show all posts

Friday, January 6, 2012

The Thousand Orcs, Quatre

Meeting the man/woman who invented the vile race that we know today as the orcs, the typical fantasy bad guys, would be quite the meeting. This person had to be quite twisted in order to form such a masterpiece in the world of evil. Orcs are usually described as green, big, savage, and quite stupid. They are also referred to as very short-tempered and bloodthirsty. For our adventurers, killing orcs is what they enjoy doing. They really enjoy killing most things, but orcs seem to be the hands down favorites.

When facing an orc opponent, one must remember three things:

 1) Avoid battles with orcs at all costs.

 2) You are smarter than him. Use it to your advantage.

 3) He has no problem with killing you, so why are you not following rule #1?

 The Orcs that Drizzt and his band face are a special type of orc. They have a leader who is smart enough to get some frost giants and bring them to battle. A cowardly move, yes, but also a genius strategy maneuver. The frost giants are large, and feel like they are better than any other race around. The way to beat a frost giant is to essentially tell them that you are better than them, and send them into a fit of rage. Watch out for their quickly thrown boulders and large feet, because now, you're the bug.

Sometimes shooting someone, is just shooting someone.

The Thousand Orcs, La Troisième Etage

The city of Mirabar, a place where dwarves and humans dwell together in harmony. Or is that just how it seems to the passer-by? Mirabar is a mining city, a place where the main export is armor and weapons created from the ore that they have mined. The only problem that Mirabar faces is King Breunor Battlehammer and his land, Mithral Hall. Mithral Hall has the greatest ore and techniques in armor making ever known, Mirabar has begun to lose trade because of Mithral Hall's resurgence, and they are not going down without a fight.

The heads of Mithral Hall are mostly human, so they have no deep ties with the dwarves of Mithral Hall, but the dwarven inhabitants of Mirabar do. Once King Breunor comes knocking at the gates of Mirabar, the city can finally put a face on their unknown enemy. Most of the dwarven population grows fond of King Breunor and his merry band of travelers, and they begin talk for Mithral Hall in place of their previous thoughts of hatred. What will happen next?

Sometimes shooting someone, is just shooting someone.

Friday, December 23, 2011

The Thousand Orcs, Part Deux

As one ventures deeper into the world of Drizzt Do'Urden and his jolly dwarven companions, the real companions of the drow are revealed. Catti-Brie and Wulfgar, Drizzt's long-time friends, along with King Bruenor, fuel the fire for adventure that constantly burns in Drizzt's belly. Wulfgar is torn between his family, and the thrill of a good wholesome adventure alongside his companions. Wulfgar does not want to leave his wife's side, for he is afraid of going on an adventure and not coming back. Or worse, leaving his family vulnerable for an attack while he is off adventuring.
    The thrill of adventure cannot be smothered, just as the group and the dwarven army reaches their home in Mithral Hall, Bruenor catches wind of orcs and giants raiding and pillaging the countryside. At first, Bruenor selects just a group of his finest dwarven warriors, but, with the suggestion of his companions, decides to take along Drizzt and his merry band as well. The question is, will Wulfgar join the band? If so, will he survive to see his family again?

Sometimes shooting someone, is just shooting someone.

Drizzt Do'Urden

    A dark elf, with a panther. What gets better than that? The Thousand Orcs by R.A. Salvatore is a description of the adventures of this said "elf" and his friends. The Thousand Orcs is a fantastic book, even though it is not the easiest read. When the dwarves are fighting orcs and frost giants, and the ghosts of past battles are stealing people in the night, it is easy to find one entranced in the words of the author.
    Drizzt Do'Urden and his feline companion, Guenhwyvar, roam the land on their way to Mithral Hall, home of the new dwarven king, Bruenor Battlehammer. Drizzt has been traveling alongside the new king for years, and according to the king, he won't be leaving his side anytime soon. What will happen next? Will Drizzt and his companions make it to Mithral Hall?






Sometimes shooting someone, is just shooting someone.